Leveling up
Leveling-Up Checklist
Note
If you are using character.pf2.tools some of the steps can be automated (Hit Point increase, proficiency bonuses calculation, etc. see below).
- Increase your level by 1.
- Increase your maximum Hit Points by the amount listed in your class entry (done automatically in character.pf2.tools).
- Add class features from your class advancement table.
- Select feats as indicated on your class advancement table. For ancestry feats, see Ancestries. For class feats, see your class entry. For general feats and skill feats, see Feats (skill feats type of general feats, so you can select skill feat in place of general feat).
- Add spells and spell slots if your class grants spellcasting. See Spells for spells. If your class has signature spells feature select them. (Note that your cantrips and focus spells heightened to maximum spell level available to you)
- Add other features (like skill increase or expertises).
- Gain ability boosts as staited in Gradual Ability Boosts (this is a varian rule).
- Add new bonus from Automatic Bonus Progression table (this is a varian rule).
- Adjust bonuses from feats and other abilities that are based on your level or you proficiencies.
Leveling-Up using character.pf2.tools
1. Level increase
Increase your level by 1. Hit Points increase done automatically.

2. Class features
Add class features from your class advancement table. Proficiencies can be changed for everething if corresponding menu. For Merlin it would be general feat and skill increase (Thorough Search and Arcana).
Note
Spellcasting and skill have different proficiency. Occultism and occult spellcasting for example.
Select feats as indicated on your class advancement table. For ancestry feats, see Ancestries. For class feats, see your class entry. For general feats and skill feats, see Feats (skill feats type of general feats, so you can select skill feat in place of general feat).
In character.pf2.tools feats can be filled up automatically using :fontawesome-solid-search-plus:

If needed add spells and spell slots if your class grants spellcasting. See Spells for spells. If your class has signature spells feature select them.
Note
Your cantrips and focus spells heightened to maximum level available to you.
Spells can be filled up here using :fontawesome-solid-search-plus: button.

Focus spells.

Add other features: it would be skill increase for Merlin.
3. Ability Boost
Gain ability boosts as staited in Gradual Ability Boosts.

4. Automatic Bonus Progression
Add new bonus from Automatic Bonus Progression table.
Change ADJUSTMENT
: AUTOMATIC BONUS PROGRESSION
. Replace SKILLNAME
with skill if required (PERFORMANCE
for example)

5. Other
If needed adjust bonuses from feats and other abilities that are based on your level or you proficiencies. (New formulas, extra damage, new familiar abilities...)
Finished character
Finised Merlin's sheet.

*[class features]: Abilities that you gain from you class. Can be found in table on class page.
*[skill feat]: At 2nd level and every 2 levels thereafter, most classes gain a skill feat, though rogues gain them earlier and more often. Your character must be trained in the corresponding skill to take a skill feat.
*[general feat]: Most classes grant a general feat at 3rd level and every 4 levels thereafter. At each of these levels, you can select any general feat (including skill feats) as long as your character qualifies for it.
*[ability boosts]: Boost for your ability score. An ability boost normally increases an ability score’s value by 2. However, if the ability score to which you’re applying an ability boost is already 18 or higher, its value increases by only 1. At 1st level, a character can never have any ability score that’s higher than 18.
*[GM]: Hyper Text Markup Language